Thursday, 29 September 2016

Story of my life... technical problems o_o


Just when I sort out my smooth mesh glitch (okay, for future reference Christine, do not run a smoothing command on both the blendshapes and the base mesh, it breaks) I find another booboo! Turns out Fillie's UV seams show up in Unity. I think it can be solved by expanding the colour outside of the UV by 1 or 2 pixels...

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