Wednesday, 21 September 2016

Map texturing and other stuff

I took Lucas' mesh, retopologized it, and then started adding detail. So far, I have only tackled the base level - next I will do the bridges and finally the hair follicles.


I need to retopologize the bridges and hair as well, but luckily zbrush as some pretty nice tools for that.

This week I also exported my runner animations to unity and they all work just fine. Managed to sort out the blendshape problems too!

We are having issues with the map though, and now that it's more organic and softer, there are no 90 degree inclines... so basically, the characters can run up the sides and stuff, haha.

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