Major Project Stuff

Monday, 8 August 2016

Proposed Map design (Week 4)


Posted by LucasWoolf at 02:45
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Blog Archive

  • ▼  2016 (93)
    • ►  October (21)
    • ►  September (25)
    • ▼  August (38)
      • Learning Displacement Maps in Blender
      • Name Cards/UI Style Development
      • Level Redesign (sightlines focus)
      • Survey Questions For supercrit
      • Level 2.0 draft
      • Player Class Iterations
      • Game Mechanics Dev Doc V1
      • Cluster Model Finish
      • Environment Modeling Process
      • Cluster Modelling WIP
      • Tech stuff - Gimbal Lock
      • More Blender Testing
      • UV mapping + Texture painting in blender
      • Environment Tests/Blender Tuts 2
      • Environment Tests/Blender Tuts
      • Combat AI systems
      • Additional UI Ideas
      • Level Design - Other
      • Level Design - Mech Mice
      • Level Design - Spyro
      • Boss Gameplay Mechanics
      • Boss Fight Research
      • UI Moodboard
      • Moba Research - Player roles & character types/cla...
      • Modelling Bob
      • Modelling Grandma Staph
      • Storyboard workshop
      • Proposed Map design (Week 4)
      • Map scale testing
      • Map Design - Clean
      • Map Designs - Rough
      • Game Level Design Research
      • Gameplay Brainstorms
      • Cluster Recolours
      • Smelly Belly Recolours
      • Recolours and Concepting Gut Zone Boss
      • Recolours and Concepting Skin Zone Boss
      • From Blender to Unity Tutorial - Modeling, UV mapp...
    • ►  July (9)
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